Messiah 3d Nullifier script

I wrote this simple script for zeroing out selected object, it shifts original values to a null object. For example this script can be used for zeroing critical joints. The script creates a new locator based on the object`s name.

Select the object and run the script from the command line or from the script tray.

I have not done heavy testing on it and the code is not so clean at the moment. Use it at your own risk really.

 

KK_Nullifier.msa
k

 

Compiling POV-RAY under Cygwin for Windows

You might wonder why one would want to compile it under Cygwin while there is a nicely compiled (+Gui) version for Windows. The reason is that the Windows version does not come with a command line only executable. The command line version is very useful especially if you want to write your code on your laptop and render on your Desktop via SSH.

I also would like to thank “Le Forgeron” for the help he has provided on Pov-Ray forums when I was looking for help.

So here is how I did with.

-Before starting the compiling process you need to download and install Cygwin package. Please make sure that you have all the developers packages like gcc, g++, boost libraries. If you have enough disk space and do not know which ones to go for, just select all the libraries, compression utils, base packages and the developers packages etc from the Cygwin setup gui. You can download the setup.exe from their front page. For more details please visit http://www.cygwin.com

-You need to download the source for the Linux version. You can get the Linux sources from here http://www.povray.org/beta/source. For convenience please download into c:\cygwin\temp, assuming that c: is your default drive and you have used default Cygwin installation.

-Open the newly installed Cygwin shell and type “cd /temp”. You will be in the “temp” folder where your compressed Povray sources are. Now type “tar -xf povray-3.7.0.RC3.tar.bz2″ to extract the whole package. It will extract the whole content of the compressed file to a new folder.

-Type “cd povray-3.7.0.RC3″ to get into the Povray folder.

-Now we need to configure the packages. That is where the trickiest part is. Normally we can just configure the installation by typing “./configure” but in our case that wont be enough so you have to put the newly constructed configure command
“./configure CPPFLAGS=”-Dlseek64=lseek” --with-boost-thread=boost_thread-mt --without-libtiff NON_REDISTRIBUTABLE_BUILD=yes COMPILED_BY=”YOURNAME HERE” ” (Please watch out for double dashes and spaces)

-This line should configure the compiling process for you. It might take a little bit

-Once it is done we need to edit one file to make it Cygwin friendly. Now open config.h in your text editor and change the line that says
“#define HAVE_CLOCK_GETTIME 1″ to “#undef HAVE_CLOCK_GETTIME”

-Now type “make”. This will take a while. Once it is done, you can type “make install” to install in your Cygwin system. After the last step you can just type “povray --V” in your “bash shell” to test it out to see if it runs correctly

I hope that these steps work out for you too. It took a while to figure all these out and seems to work fine for me as of now.

Cell division – Mitosis

This is a take on division of cells. I have done the rigging, animation and compositing is done in Houdini. This is a work in progress pet project. Hopefully I will adress some of the issues present in the animation in the next version.

Untitled from freeartsculture_kursad on Vimeo.

Personal test: Procedurally created BloodCell Macrophage shot

Here is a test I have done in Houdini to create a convincing cell shot that is fully procedurally generated. I also comped and color corrected the whole shot using Houdini`s internal compositor.

Electron_Microscope_Procedural Kursad Karatas

Electron Microscope

Muscleman rig explained

Messiah_MuscleMan_Explain from freeartsculture_kursad on Vimeo.

Free Female and CellPhone Model (Blender scene)

have created another small free models pack. They are under CC licence again. You can use them in your personal, commercial projects without worrying about any fees. For more details and possible restrictions please check out the included .txt files. The only main restriction on these models is that you cannot sell these models under yoruname or someone else`s name.

Here is a supposedly funny render that depicts the content.

The models do not come with any kind of rig. The pose you see in the render is done very quickly with very simple bone with default values so I have not seen any reason to really include the rig in the pack.

Here is a turntable of the scene

Hopefully these will be useful to some people.

The girl model
http://shup.com/Shup/250527/Femail_Share.zip

The old clunky cell phone model

http://shup.com/Shup/250528/t300.zip

Richard Stallman Caricature

Recently I have started working on some graphics-drawings about the front runners of Free Software movement. My first depiction was naturally about Mr. Stallman.

I have used mainly Inkscape for this illustration.

For more details about Free Software movement and its deeds please visit http://www.fsf.org/

Stallman_Gnu_screen_v1

Free Blender 3d models

Hi,

I am releasing couple models(that are modeled and rigged in Blender) for free that are licensed under Creative Commons “Attribution-Share Alike 3.0 Unported” license, which means that you can use it freely in your personal and commercial work.

These works are released as Blender files but you can export them to other formats easily.

Please feel free to contact me if you have any questions about them.

The Scientist: Only model
The Vamp Suzanne: Model, texture and simple tail rig
The Monkey: Model, texture and rudimentary full rig

The render
http://www.2shared.com/file/9136841/a9f2877/FreeModelss_Render_comp_v2.html

The files
http://www.2shared.com/file/9136630/3847a32c/TheVampSuzanne.html
http://www.2shared.com/file/9136635/482d57a3/TheMonkey.html
http://www.2shared.com/file/9136639/419b1b88/TheScientist.html

FreeModelss_Render_comp_v2

Modelling a Hand Tutorial in Blender, Part 5

This is the last part of the Blender hand tutorial. In this section I explain modeling the thumb and fixing the rest of hand model.

Modelling a Hand Tutorial in Blender, Part 5 from freeartsculture_kursad on Vimeo.

Blender Hand Modeling, Wrist, Upper Surface and the Fingers

This part of the tutorial covers the modelling of the top surface of the hand, the fingers and the wrist area. The last part of the hand modelling serie will cover the palm and the thumb. All of the necessary fixes also will be done in the last section.

Blender Hand Modeling, Wrist, Upper Surface and the Fingers from freeartsculture_kursad on Vimeo.

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